GTA IV PROS N CONS


Grand Theft Awesome:
  • The main attraction is the city itself, and it's beautifully rendered and full of activity. The game's random characters occasionally get involved in amusing bits of action--we saw a pedestrian get hit by a car, and a minute later, an ambulance pulled up and a paramedic got out (he just stood around after that, but it was still impressive).
  • The game starts out slowly, giving you a chance to get comfortable with the environment and controls, and giving the story and characters a chance to breathe.
  • The on-foot segments of the game no longer feel tacked on. A decent targeting system and the ability to take cover behind objects is a huge plus and makes shootouts fun instead of frustrating.
  • The dialog and voice acting are about as good as you'll find in a video game, and long, talky scenes give the characters a chance to develop.
  • Multiplayer is not as an integral part of the game as it was to Halo 3 or Call of Duty 4, but the ability to play various multiplayer modes online over the entire city map is great.
  • The in-game radio stations are still a big highlight, and we loved that the on-air DJs include cult figures such as Roy Ayers and Femi Kuti.

    Grand Theft Annoying:
  • Main characters like Niko Bellic and his cousin Roman look great, but many of the secondary characters are sometimes ugly, looking a bit like clunky PS2 holdovers.
  • The camera still has a little trouble with tight, indoor spaces, making navigation difficult.
  • Some of the cars are especially hard to control, and using the handbrake to pull off hairpin turns is more difficult than in previous GTA games.
  • We wouldn't play most of the mini-games, such as bowling and darts, more than once or twice, and activities like shopping for clothes have an awkward interface, making it a chore to try on different looks.
  • One area that hasn't really been updated is the save system. Missions can be long and complicated, and often require split-second timing, so not having a more modern save-anywhere system can turn off mainstream and casual gamers (or anyone who only has 15 to 20 minutes at a stretch to play
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